HOLE CARDS: The EXPANSION PACK includes 2 additional courses with different difficulties: SUBURBAN and FOREST. The SUBURBAN course features ROADS, ROOFS, YARDS, and CLUMPS and is based on SKIPPING. The FOREST course features TIGHT LINES, SLOPES, CLUSTERS, and PONDS and is based on ROLLING.
DISC CARDS: The EXPANSION PACK introduces another category of DISC: FAIRWAY. The DISCS are Backhand and Forehand and tend to travel as far as MID-RANGE DISCS, but they are more understable than most DISCS. Some FAIRWAY can also fly diagonally, which help to bypass obstacles like FORESTS, CLUSTERS, or CLUMPS. Additionally, all FAIRWAY DISCS in the EXPANSION PACK are resistant to the SKIPPING of the SUBURBAN course or the ROLLING of the FOREST course.
ACTION CARDS: The EXPANSION PACK includes course-specific ACTION cards. The SKILLS, DEVIATIONS, CALLS, and LUCK on the SUBURBAN course are based on its SKIPPING nature. Meanwhile, the ACTION cards in the FOREST are based more on the tree-lined and ROLLING aspects of the course.
CHARACTERS: The EXPANSION PACK includes 4 double-sided team CHARACTER cards along with matching MEEPLES. At the start of a round, you have the option of choosing a CHARACTER and a card side. Each CHARACTER has 2 abilities, one of which can be used once per 9 HOLES. The abilities vary for each CHARACTER. After using an ability, turn the card sideways and after 9 HOLES, return it to the upright position to use again.
EXTRAS: Additional EXPANSIONS can be added to the CORE GAME or EXPANSION PACK. CHAIN LINKS can be applied once a PUTT or 'From Distance' LANDS on the BASKET GRID to find out if the PUTT is IN. Add the BAD FORM DEVIATION cards to make the GAME PLAY harder. MISCHIEF cards can be added to BATTLE rules as a one-off 'take-that'. While an additional ACE RUN game can be played, to see which PLAYER can get the most ACES from 1 THROW per HOLE over 9 specific HOLES.